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Old Nov 10, 2007, 08:30 PM // 20:30   #1
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Default Is there any point to hex removal in PVE?

I mean, it seems to me that any time you would want to remove it, your usually facing 10 enemies that have the skill and it just gets reaplied instantly, AKA ice imps/Boga or anything else that has annoying hexes.
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Old Nov 10, 2007, 08:33 PM // 20:33   #2
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There's not a lot of point to a lot of things in PvE.
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Old Nov 10, 2007, 08:36 PM // 20:36   #3
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You do it strategically. No, you can't keep the whole team free of pink at all times, but you can take Deep Freeze off your melee fighter, and you can take Backfire off your nuker, and so on.
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Old Nov 10, 2007, 08:51 PM // 20:51   #4
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Also if your melee guy is in the midst of a mob, Shatter Hex does some nice AoE damage... around 120 points of armor ignoring damage to anything nearby with my mesmer.
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Old Nov 10, 2007, 09:00 PM // 21:00   #5
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[wiki]Cure Hex[/wiki] does some nice healing when you remove a hex. Sometimes you can heal people with just that skill.
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Old Nov 10, 2007, 09:12 PM // 21:12   #6
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Yes, as long as you have sufficient prots, heals, and damage, the more hex and condition removals you have the better you'll be. SS, blurred vision, SoF, PoF, and soothing image on melee is no fun, as is vocal on paragon, migraine on casters etc.
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Old Nov 10, 2007, 09:15 PM // 21:15   #7
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Quote:
AKA ice imps/Boga or anything else that has annoying hexes.
Neither of which have noteworthy hexes.

Iboga are basically mass degen, imps are only a problem with H/H.

For hex heavy areas there's DH.
In FoW, there's spiteful spirit.
Removing backfire is also crucial (Ascalon areas in HM, and quite a few other places).
Going against things with Feast of Corruption requires heavy hex removal, if 2 or 3 of such enemies appear, they can spike half the party in an instant.

The reason things get applied so massively is only when people are bunched up, it's much less of an issue with groups that are spread out.

Some hexes are never viable for removal. Suffering, for example.

Keep in mind that many (most) issues in PvE are only a problem with H/H.
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Old Nov 10, 2007, 09:18 PM // 21:18   #8
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Of course there's a point.

Naturally just removing every hex cast on every party member could be a waste. But removing Deep Freeze or Blurred Vision from your melee, or SS from the ranger, backfire from the casters, etc, is important.

The "annoying" hexes that some mobs cast (suffering via Behemoths, etc) are better off letting run their course, imo.
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Old Nov 10, 2007, 09:28 PM // 21:28   #9
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There's little point to hex rip unless it deals damage. Shatter Hex and Hex Eater Vortex can potentially provide you some nice DPS in some situations. There's the odd situation where getting backliners hexed is unavoidable or getting slow hexes off your warrior after all resistance is down will speed things up. Otherwise, there isn't much of a point.

Regardless of the number of monsters you face, if you're playing properly one guy's holding all aggro anyway (and is capable of surviving 10-20 monsters worth of hate). So even if you're fighting 3 Fire Imps, pulling Mark of Rodgort off that character is rather pointless.
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Old Nov 10, 2007, 09:29 PM // 21:29   #10
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dont worry. things will live in pve. hexed or unhexed
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Old Nov 10, 2007, 10:56 PM // 22:56   #11
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I wouldn't recommend going for Tyrian Guardian without Divert Hexes in the Charr missions. That's usually what people who complain about the 4-man areas in Ascalon are missing.
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Old Nov 10, 2007, 10:59 PM // 22:59   #12
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its only really pointless for hex removal on heroes, if an entire party becomes hexed with a variety of hexes your heroes will simply spam hex removal. The hexes removed are not necessarily removed from the player that needs it the most or the most dangerous hex is not necessarily removed.

hex removal on a human monk is a different story tho, the hex removal can be saved for when it is actually necessary and removes a crucial hex from a character heavily disabled by it.
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Old Nov 10, 2007, 11:00 PM // 23:00   #13
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Is there any point to PVE? I think that's a better question imo.
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Old Nov 10, 2007, 11:01 PM // 23:01   #14
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Expel Hexes on a Paragon, Cure Hex on an Lo-- er, sorry, WoH Monk, and Holy Veil on an SoD or RC Monk.

There's a point to removing them (in HM, at least). You just have to know when and how, without going over the top.
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Old Nov 10, 2007, 11:07 PM // 23:07   #15
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Quote:
Originally Posted by Yanman.be
Is there any point to PVE? I think that's a better question imo.
Constant designer attention. :3
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Old Nov 10, 2007, 11:14 PM // 23:14   #16
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Quote:
Originally Posted by Martin Alvito
Shatter Hex and Hex Eater Vortex
My thoughts exactly. If I know I'm facing a hex-heavy environment, I exploit the hexes and turn a negative in to a positive.
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Old Nov 10, 2007, 11:47 PM // 23:47   #17
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I only bring hex removal vs things with vocal minority in HM. When your the save yourselves para getting vocal minority=dead.
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Old Nov 11, 2007, 12:06 AM // 00:06   #18
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Quote:
Originally Posted by DarkNecrid
There's not a lot of point to a lot of things in PvE.
Quoted for truth.
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Old Nov 11, 2007, 01:04 AM // 01:04   #19
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[skill]hexbreaker aria[/skill]
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Old Nov 11, 2007, 01:26 AM // 01:26   #20
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Except dangerous hexes are largely used on weapons classes, making that useless.
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