Nov 10, 2007, 08:33 PM // 20:33
|
#2
|
Furnace Stoker
|
There's not a lot of point to a lot of things in PvE.
|
|
|
Nov 10, 2007, 08:36 PM // 20:36
|
#3
|
Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
|
You do it strategically. No, you can't keep the whole team free of pink at all times, but you can take Deep Freeze off your melee fighter, and you can take Backfire off your nuker, and so on.
|
|
|
Nov 10, 2007, 08:51 PM // 20:51
|
#4
|
Krytan Explorer
Join Date: Apr 2005
Location: Florida
Guild: Wayward Wanderers
Profession: W/E
|
Also if your melee guy is in the midst of a mob, Shatter Hex does some nice AoE damage... around 120 points of armor ignoring damage to anything nearby with my mesmer.
|
|
|
Nov 10, 2007, 09:00 PM // 21:00
|
#5
|
Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
|
[wiki]Cure Hex[/wiki] does some nice healing when you remove a hex. Sometimes you can heal people with just that skill.
|
|
|
Nov 10, 2007, 09:12 PM // 21:12
|
#6
|
Krytan Explorer
Join Date: Aug 2005
Guild: Scars Meadows [SMS]
|
Yes, as long as you have sufficient prots, heals, and damage, the more hex and condition removals you have the better you'll be. SS, blurred vision, SoF, PoF, and soothing image on melee is no fun, as is vocal on paragon, migraine on casters etc.
|
|
|
Nov 10, 2007, 09:15 PM // 21:15
|
#7
|
Forge Runner
|
Quote:
AKA ice imps/Boga or anything else that has annoying hexes.
|
Neither of which have noteworthy hexes.
Iboga are basically mass degen, imps are only a problem with H/H.
For hex heavy areas there's DH.
In FoW, there's spiteful spirit.
Removing backfire is also crucial (Ascalon areas in HM, and quite a few other places).
Going against things with Feast of Corruption requires heavy hex removal, if 2 or 3 of such enemies appear, they can spike half the party in an instant.
The reason things get applied so massively is only when people are bunched up, it's much less of an issue with groups that are spread out.
Some hexes are never viable for removal. Suffering, for example.
Keep in mind that many (most) issues in PvE are only a problem with H/H.
|
|
|
Nov 10, 2007, 09:18 PM // 21:18
|
#8
|
Desert Nomad
|
Of course there's a point.
Naturally just removing every hex cast on every party member could be a waste. But removing Deep Freeze or Blurred Vision from your melee, or SS from the ranger, backfire from the casters, etc, is important.
The "annoying" hexes that some mobs cast (suffering via Behemoths, etc) are better off letting run their course, imo.
|
|
|
Nov 10, 2007, 09:28 PM // 21:28
|
#9
|
Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
|
There's little point to hex rip unless it deals damage. Shatter Hex and Hex Eater Vortex can potentially provide you some nice DPS in some situations. There's the odd situation where getting backliners hexed is unavoidable or getting slow hexes off your warrior after all resistance is down will speed things up. Otherwise, there isn't much of a point.
Regardless of the number of monsters you face, if you're playing properly one guy's holding all aggro anyway (and is capable of surviving 10-20 monsters worth of hate). So even if you're fighting 3 Fire Imps, pulling Mark of Rodgort off that character is rather pointless.
|
|
|
Nov 10, 2007, 09:29 PM // 21:29
|
#10
|
Banned
Join Date: Jan 2007
Profession: Mo/Me
|
dont worry. things will live in pve. hexed or unhexed
|
|
|
Nov 10, 2007, 10:56 PM // 22:56
|
#11
|
Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
|
I wouldn't recommend going for Tyrian Guardian without Divert Hexes in the Charr missions. That's usually what people who complain about the 4-man areas in Ascalon are missing.
|
|
|
Nov 10, 2007, 10:59 PM // 22:59
|
#12
|
Lion's Arch Merchant
Join Date: Apr 2007
Profession: R/Rt
|
its only really pointless for hex removal on heroes, if an entire party becomes hexed with a variety of hexes your heroes will simply spam hex removal. The hexes removed are not necessarily removed from the player that needs it the most or the most dangerous hex is not necessarily removed.
hex removal on a human monk is a different story tho, the hex removal can be saved for when it is actually necessary and removes a crucial hex from a character heavily disabled by it.
|
|
|
Nov 10, 2007, 11:00 PM // 23:00
|
#13
|
Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
|
Is there any point to PVE? I think that's a better question imo.
|
|
|
Nov 10, 2007, 11:01 PM // 23:01
|
#14
|
La-Li-Lu-Le-Lo
|
Expel Hexes on a Paragon, Cure Hex on an Lo-- er, sorry, WoH Monk, and Holy Veil on an SoD or RC Monk.
There's a point to removing them (in HM, at least). You just have to know when and how, without going over the top.
__________________
Stay Breezy
|
|
|
Nov 10, 2007, 11:07 PM // 23:07
|
#15
|
Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
|
Quote:
Originally Posted by Yanman.be
Is there any point to PVE? I think that's a better question imo.
|
Constant designer attention. :3
|
|
|
Nov 10, 2007, 11:14 PM // 23:14
|
#16
|
Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
|
Quote:
Originally Posted by Martin Alvito
Shatter Hex and Hex Eater Vortex
|
My thoughts exactly. If I know I'm facing a hex-heavy environment, I exploit the hexes and turn a negative in to a positive.
|
|
|
Nov 10, 2007, 11:47 PM // 23:47
|
#17
|
Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
|
I only bring hex removal vs things with vocal minority in HM. When your the save yourselves para getting vocal minority=dead.
|
|
|
Nov 11, 2007, 12:06 AM // 00:06
|
#18
|
Wilds Pathfinder
|
Quote:
Originally Posted by DarkNecrid
There's not a lot of point to a lot of things in PvE.
|
Quoted for truth.
|
|
|
Nov 11, 2007, 01:04 AM // 01:04
|
#19
|
Wilds Pathfinder
|
[skill]hexbreaker aria[/skill]
|
|
|
Nov 11, 2007, 01:26 AM // 01:26
|
#20
|
Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
|
Except dangerous hexes are largely used on weapons classes, making that useless.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
runeseeker1 |
The Campfire |
12 |
Nov 02, 2007 07:36 AM // 07:36 |
Giga Strike |
Gladiator's Arena |
3 |
Oct 20, 2006 01:55 AM // 01:55 |
Point, meet Counter-Point.
|
Panacea |
The Riverside Inn |
0 |
May 01, 2006 01:03 AM // 01:03 |
Hex Removal
|
jesh |
Gladiator's Arena |
17 |
Nov 08, 2005 08:30 PM // 20:30 |
SntnS |
Questions & Answers |
7 |
Sep 30, 2005 05:33 PM // 17:33 |
All times are GMT. The time now is 07:59 PM // 19:59.
|